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2024年11月26日 星期二

Recent robots in STEAM education

 最近於STEAM教育中的機器人


摘要

Robotics is increasingly entering the field of education. The tools, methods, and approaches of robotics contribute to the development of all areas of STEAM education, both individually and interdisciplinary. The present work aims to highlight the robots that are most effective in STEAM education and to classify robots used in education in terms of their frequency of use, features, flexibility, manufacturer, sensors, software, programming language, connection, recommended age, usefulness in education, and their cost. It turned out that there are packages for building robots, pre-assembled robots, and social robots. Their form can be animal, human, car, etc., and they have various properties; for example, they can move and fly. Moreover, most of the robots proposed for education use block-based programming; for example, the Scratch language. Common features of robots are that the robot follows a path, reacts to sounds, and recognizes obstacles, with various sensors; for example, vision. Finally, it turned out to be necessary to design an activity guide for each lesson, which will be accompanied by instructions and specific steps for teachers and students.

作者關鍵字

3D robotseducational robotsprintable robotsroboticsSTEAM education


項目 內容摘要 (英文) 翻譯 (繁體中文)
研究背景與目的 This study aims to identify and classify robots used in STEAM education in recent years (2016–2022) based on their frequency of use, features, flexibility, cost, and educational applications. 本研究旨在針對2016–2022年間使用於STEAM教育的機器人進行分類,依其使用頻率、特性、靈活性、成本及教育應用進行研究與分類。
研究方法 The study conducted a systematic literature review and classified 13 robots used in STEAM education based on predefined criteria such as sensors, software, age range, and cost. 本研究採用系統性文獻回顧,根據預先定義的標準(如感測器、軟體、適用年齡範圍及成本)對13種使用於STEAM教育的機器人進行分類分析。
主要結果 1. Robots like Lego Mindstorms and NAO are the most commonly used.2. Low-cost robots, such as Otto DIY+ and Edison V2, provide flexibility and accessibility.3. Many robots lack comprehensive lesson plans for STEAM integration.4. Visual programming languages like Scratch dominate educational robotics. Robotics enhances student engagement, creativity, and interdisciplinary learning by integrating programming, mathematics, and engineering concepts. It also fosters teamwork and critical thinking. 1. Lego Mindstorms和NAO是最常用的機器人。2. 像Otto DIY+和Edison V2這類低成本機器人具有靈活性和可及性。3. 許多機器人缺乏完整的STEAM教案計畫。4. 視覺化程式語言如Scratch在教育機器人中占主導地位。機器人透過結合編程、數學及工程概念,增強了學生的學習興趣、創造力與跨學科學習能力,並促進團隊合作及批判性思考。
討論與建議 There is a need for affordable and flexible robots that are accessible for all students. Comprehensive lesson plans tailored for STEAM education should be developed. Robotics education should further emphasize integration across STEAM disciplines. 需要設計更多經濟實惠且靈活的機器人,讓所有學生都能使用。應發展專為STEAM教育設計的完整教案。機器人教育應進一步強調跨STEAM學科的整合應用。
未來研究方向 1. Investigate the long-term educational impacts of using robots in STEAM education.2. Develop inclusive robotic tools and curricula for diverse learning needs.3. Explore how visual programming can better transition students to advanced coding languages. 1. 探討機器人在STEAM教育中的長期教育影響。2. 開發能適應多樣化學習需求的包容性機器人工具和課程。3. 探索視覺化程式語言如何更有效地引導學生進階學習編程語言。

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Cite Article

Kalaitzidou, M., & Pachidis, T. P. (2023). Recent robots in STEAM education. Education Sciences, 13(3), 272. https://doi.org/10.3390/educsci13030272

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