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2024年11月25日 星期一

The Effect of Game-Based Learning on Students’ Learning Performance in Science Learning – A Case of "Conveyance Go"

 遊戲式學習對科學學習成效的影響——以《運輸工具GO》為例


摘要

Abstract Many previous studies have demonstrated that learning motivation and efficiency can be enhanced through educational games, and the recent introduction of enriched gaming elements has made such games increasingly popular. The main purpose of this study was to help elementary school student learn science-related concepts by participating in an educational card game, named Conveyance Go. We then investigated the perceptions of students regarding the integration of the game into science learning as well as the educational benefits of the game with regard to learning performance. A one-group pretestposttest design was used with eighteen 5th grade students from a single elementary school in northern Taiwan. The students demonstrated positive attitudes toward the use of the educational card game in science learning. Our results also demonstrate the effectiveness of the proposed education card game in improving the students’ scientific knowledge of transport and energy.

作者關鍵字

game-based learning; educational card game; science learning; game design

項目 內容摘要 翻譯
研究目的 To investigate the effects of an educational card game, "Conveyance Go," on elementary school students' learning performance and attitudes in science learning. 探討教育卡牌遊戲《運輸工具GO》對小學生科學學習成效與態度的影響。
研究問題 1. How does the card game influence students’ scientific knowledge acquisition?2. Does the game improve students' attitudes and motivation toward learning science? 1. 卡牌遊戲如何影響學生的科學知識習得?2. 此遊戲是否提升學生對學習科學的態度與動機?
研究方法 - Participants: 18 elementary students (grades 3-6) in Taiwan.- Design: One-group pretest-posttest design.- Tools: Pretest, posttest, and satisfaction questionnaire. - 參與者:18名台灣小學生(三至六年級)。- 設計:單組前後測設計。- 工具:前測、後測及滿意度問卷。
主要結果 1. Posttest scores (M=92.13, SD=8.80) were significantly higher than pretest scores (M=83.33, SD=11.43; t=-3.32, p<0.01).2. Students expressed high satisfaction with the game. 1. 後測得分(M=92.13, SD=8.80)顯著高於前測得分(M=83.33, SD=11.43; t=-3.32, p<0.01)。2. 學生對遊戲表達高度滿意。
研究限制 - Small sample size.- Limited to a single science topic: transport and energy.- Short experimental duration (120 minutes). - 樣本數量少。- 僅限於單一科學主題:運輸與能源。- 實驗時間較短(120分鐘)。
未來研究方向 1. Expand to other science topics and grade levels.2. Investigate long-term effects of game-based learning.3. Examine group dynamics and student-student interactions. 1. 擴展至其他科學主題與年級。2. 探討遊戲式學習的長期效果。3. 檢視小組動態與學生之間的互動影響。

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Cite Article

Liu, E. Z. F., & Chen, P. K. (2013). The effect of game-based learning on students’ learning performance in science learning – A case of "Conveyance Go." Procedia - Social and Behavioral Sciences, 103, 1044–1051. https://doi.org/10.1016/j.sbspro.2013.10.430



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