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2024年11月26日 星期二

Developing evaluative indicators for educational computer games

 開發教育電腦遊戲的評估指標


摘要

The indicators for evaluating educational computer games were developed through a content analysis of existing games and the use of the Delphi technique. The Delphi technique is a systematic interactive forecasting method for obtaining forecasts from a variety of independent experts. Six educational technology experts, six educational psychology experts, six game design experts, six elementary school students were invited to serve as experts in the Delphi survey. In this study, 196 educational computer games were analyzed. The results revealed that there are many different genres of educational computer games; puzzle games comprise the most common genre. Based on the results of the content analysis and Delphi survey, 43 indicators were obtained and classified into five categories for evaluating educational computer games, including game information, multimedia, interface design and structure, content and feedback.


作者關鍵字

EducationInterfaces (computer)Surveys; Content analysisDelphi techniquesEducational computer gamesEducational psychologiesEducational technologiesElementary schoolsForecasting methodsGame designsInterface designsPuzzle games


項目 內容摘要 翻譯
研究目的 To develop and validate evaluative indicators for assessing the quality of educational computer games, ensuring their effectiveness for learning purposes. 開發並驗證評估教育電腦遊戲品質的指標,確保其對學習目的的有效性。
研究問題 1. What are the critical indicators for evaluating educational computer games?2. How can these indicators improve the selection and design of such games? 1. 評估教育電腦遊戲的關鍵指標是什麼?2. 這些指標如何改善此類遊戲的選擇與設計?
研究方法 - Content analysis of 196 educational computer games.- Delphi technique involving 36 experts from technology, psychology, game design, and education fields. - 對196款教育電腦遊戲進行內容分析。- 使用德爾菲技術,邀請來自科技、心理學、遊戲設計與教育領域的36位專家參與。
主要結果 1. Developed 43 evaluative indicators categorized into 5 groups: Game Information, Multimedia, Interface Design, Content, and Feedback.2. Puzzle games were the most common genre, with pictures and animations frequently used. 1. 開發了43個評估指標,分為五類:遊戲資訊、多媒體、介面設計、內容與回饋。2. 拼圖遊戲是最常見類型,且圖片與動畫被廣泛使用。
研究限制 - Limited to existing games available in Taiwan.- Expert opinions may not fully reflect the diverse needs of all learners. - 僅限於台灣可用的現有遊戲。- 專家意見可能無法完全反映所有學習者的多樣需求。
未來研究方向 1. Expand research to include international educational games.2. Investigate the impact of these indicators on game-based learning outcomes.3. Develop dynamic indicators that adapt to different learning contexts. 1. 擴展研究範圍至國際教育遊戲。2. 探討這些指標對遊戲式學習成效的影響。3. 開發可適應不同學習情境的動態指標。

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Cite Article

Liu, E. Z.-F., & Lin, C.-H. (2008). Developing evaluative indicators for educational computer games. British Journal of Educational Technology, 39(6), 1044–1050. https://doi.org/10.1111/j.1467-8535.2008.00852.x

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