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2024年11月23日 星期六

Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language?

 教育桌遊與單字卡:哪種對初級對外華語學習者更有效?


摘要

The purpose of this study is to compare the impacts of flashcard and board games on the learning motivation, flow experience, and learning outcomes of learners of Chinese language. The subjects of this research were 34 learners who took beginner Chinese courses. Empirical research found out that both flashcard and board games have positively significant effects on learners’ learning motivation, flow experience and learning outcomes. In which, learners in the board game group have significantly higher learning outcomes than those in the flashcards group. However, the learning motivation and flow experience of the flashcard group are significantly higher than that of the educational board game group. 

作者關鍵字

Board gamesChinese-language teachingFlashcardsGame-based learning

項目 內容摘要 翻譯
研究目的 To compare the impacts of educational board games and flashcards on learning motivation, flow experience, and learning outcomes among beginner-level Chinese learners. 比較教育桌遊與單字卡對初級中文學習者的學習動機、沉浸體驗及學習成果的影響。
研究問題 1. Which tool better enhances learning motivation?2. Which tool improves flow experience more effectively?3. Which tool leads to higher learning outcomes? 1. 哪種工具更能提升學習動機?2. 哪種工具更有效改善沉浸體驗?3. 哪種工具能帶來更高的學習成果?
研究方法 - Participants: 34 beginner-level Chinese learners divided into control (16) and experimental (18) groups.- Tools: Learning motivation scale, flow experience scale, and pre-/post-tests.- Duration: 3 weeks. - 參與者:34名初級中文學習者,分為控制組(16人)與實驗組(18人)。- 工具:學習動機量表、沉浸體驗量表及前後測。- 時長:3週。
主要結果 1. Flashcards significantly improved learning motivation and flow experience compared to board games.2. Board games led to significantly higher learning outcomes. 1. 單字卡在提升學習動機和沉浸體驗方面顯著優於桌遊。2. 桌遊在學習成果上顯著高於單字卡。
研究限制 - Limited sample size.- Short experiment duration.- Focused only on beginner-level Chinese learners. - 樣本數量有限。- 實驗時長較短。- 僅針對初級中文學習者。
未來研究方向 1. Explore the use of board games for intermediate or advanced learners.2. Investigate the integration of digital tools with board games or flashcards.3. Conduct longitudinal studies on sustained impacts. 1. 探索桌遊在中高級學習者中的應用。2. 研究數位工具與桌遊或單字卡的結合應用。3. 開展縱向研究以評估長期影響。

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Wen, J.-M., Do, H.-D., Liu, E. Z.-F., Lin, C.-H., & Huang, S. K. (2020). Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language? International Journal of Serious Games, 7(4), 89–102. https://doi.org/10.17083/ijsg.v7i4.347

2023年7月14日 星期五

Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy

 利用桌遊學中文,可以讓學生在輕鬆無壓力的環境下,增進中文寫作能力.


Abstract

This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study. Participants were non-randomly selected using convenience sampling. The participants were divided into the control group (40 participants) and experimental group (42 participants). In the control group, the teacher used the board game “Conveyance GO” as a teaching tool; in the experimental group, both Conveyance GO and CTSTS were used to teach the Chinese language. The results indicate no significant difference in learning outcomes between the groups. However, the experimental group exhibited a significantly larger improvement in writing abilities than did the control group, especially in terms of cohesion, coherence, and grammatical accuracy.


項目 內容摘要 翻譯
研究目的 To investigate the effects of educational board games and the Creative Thinking Spiral Teaching Strategy (CTSTS) on the learning outcomes and writing ability of beginner-level Chinese language learners. 探討教育桌遊與創意思維螺旋教學策略(CTSTS)對初級中文學習者學習成效與寫作能力的影響。
研究問題 1. Does integrating CTSTS with board games improve learning outcomes?2. Does the combination enhance writing skills more effectively than board games alone? 1. 將CTSTS與桌遊結合是否能提升學習成效?2. 這種結合是否比單獨使用桌遊更有效地提升寫作技能?
研究方法 - Participants: 82 beginner-level learners divided into control (40) and experimental (42) groups.- Instruments: Learning outcome tests, writing assessments, and semi-structured interviews.- Duration: 3 weeks. - 參與者:82名初級學習者,分為控制組(40人)與實驗組(42人)。- 工具:學習成果測驗、寫作評估與半結構化訪談。- 時長:3週。
主要結果 1. No significant differences in overall learning outcomes between groups.2. Significant improvement in writing ability, including cohesion, coherence, and grammatical accuracy, in the experimental group. 1. 各組學習成效整體無顯著差異。2. 實驗組在寫作能力(連貫性、條理性與語法正確性)方面有顯著提升。
學生回饋 - Board games promoted communication and confidence in speaking.- CTSTS encouraged deeper reflection and creativity in writing but was initially challenging due to vocabulary unfamiliarity. - 桌遊促進溝通並提升口語自信。- CTSTS鼓勵更深入的反思與創意寫作,但因詞彙不熟悉最初有些困難。
研究限制 - Small sample size and limited focus on writing ability.- Short study duration limited the observation of long-term impacts. - 樣本量較小且僅聚焦於寫作能力。- 研究時長較短,無法觀察長期影響。
未來研究方向 1. Investigate the effects of CTSTS on listening and reading skills.2. Explore the combination of CTSTS and board games in various language proficiency levels and cultural contexts.3. Conduct longitudinal studies. 1. 探討CTSTS對聽力與閱讀能力的影響。2. 探索CTSTS與桌遊在不同語言能力水平和文化背景中的結合效果。3. 開展縱向研究。



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Cite Article
Wen, J.-M., Do, H.-D., Liu, E. Z.-F., Lin, C.-H., & Huang, S. K. (2023). Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy. SAGE Open, 13(3). https://doi.org/10.1177/21582440231179710

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